Learn how a research trip across Japan helped the team capture real-world assets and references to inform the environments of Marvel’s Wolverine.
- Insomniac Games undertook an extensive location-scanning trip to Japan to gather real-world assets and references for Marvel's Wolverine.
- The trip involved capturing diverse biomes, from snowy mountains to urban streets and bamboo forests, to ensure authenticity in game environments.
- Over 600 scans and 189,000 photos were collected, providing a deep understanding of materials, construction, and cultural details for game development.
Topics: Asset types, Infrastructure providers, Real assets, Tokenization platforms
Tags: #marvelswolverine #insomniacgames #locationscanning #japan #realworldassets #environmentdesign #3dscanning #gamedevelopment #playstation
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